The Football Industry in Contemporary Europe

Written in 2009 by David Lue, Sabreena Merchant, Jeffrey Nash, and Ethan Settel.

Edited and Updated in 2013 by Christopher Nam, Sanket Prabhu, and Jarrett Link.


In today’s world, sport has become an ever more important part of our daily lives. Television programs are consistently focused on worldwide athletic events, and countless dollars are spent on tickets and merchandising, allowing for the world’s biggest sports to have a constant cash flow.

In this project, we look at markets and media in contemporary European football, focusing specifically on four different actors within football and how they have changed with the evolution of the game. We analyze each of these components in order to see the intertwining effect from each vantage point and what insight we can gain from each independent observation. The four areas of interest are: the Back Room, the Manager, the Money, and the Player. More details regarding each area can be found below in its respective subpage.


 How to cite this article: “The Football Industry in Contemporary Europe,” written by David Lue, Sabreena Merchant, Jeffrey Nash, and Ethan Settel (2009), Edited and Updated by Christopher Nam, Sanket Prabhu, and Jarrett Link (2013), Soccer Politics Pages, Soccer Politics Blog, Duke University,

This page has the following sub pages.

2 responses so far

2 Responses to “The Football Industry in Contemporary Europe”

  1.   Jarrett Linkon 06 Oct 2013 at 6:24 pm 1

    I would like to edit this page. Critically analyzing the machinery that causes football to tick in the manner it does seems like a fascinating assignment. I look forward to tracking how, why, and where money is spent on soccer by clubs, organizations, and companies. The page itself is relatively well constructed, however needs to be updated as much has changed in football during the past four years.

  2.   Christopher Namon 07 Oct 2013 at 9:28 pm 2

    Sanket Prabhu and I would like to edit this page and see how the best clubs and leagues in the world operate. We are interested in learning more about the infrastructure needed to operate the industry including the large amounts of money that flow through the game. It will also be interesting to see how the industry has changed since this page was made with record breaking transfers and other dramatic changes innovating the face of the game.

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