On Friday, September 20, 2019 I presented the work of Psychasthenia Studio at the New Media Caucus Border Control conference in Ann Arbor, MI. Great venue, great conversations. Very pleased to see many of my ACM SIGGRAPH collaborators as well as friends from the CAA/NMC world. I got to discuss ideas for our new project, focused on Insomnia, and to hear more from others who are experimenting with game engines for art. Also caught up with Sair Goetz, the fabulous Duke grad and artist now working with a collective in Oakland.
The following week I got to share this work with a group of Chinese entrepreneurs visiting Duke – a very different, though equally receptive audience. We had a great discussion about how to promote art/science cross-overs and interdisciplinary thinking. Game platforms are one of several places were we can see that happening.
Speaking of which, the Games Initiative at Duke is picking up steam (haha) this year too, centering around the work of colleagues in Asian and Middle Eastern Studies, partners in foreign language studies, and with our local community in CMAC and ISS heading over to the West Campus game lab for some teaching this year.