FLYER: games_symposium
Friday, 24 Feb 2023, 12:30-4:00 with games showcase afterwards
Sign-up on Eventbrite
OVERVIEW
The UNC-Duke Critical Games symposium will bring together scholars and artists from UNC and Duke who engage with the crit-ical study and practice of games, both as a medium of expression and as a cultural phenomenon. The emphasis of this gathering is on art, design, culture, and critique. We will also discuss the devel- opment and sustainability of game studies and game design within and across our campuses with leaders from our respective campuses.
Presenters will share short presentations on their work, followed by Q/A and group discussion.
Lunch Included.
SCHEDULE
12:30 – 1:00:
Lunch
1:00-1:05: Welcome
• Joyce Rudinsky, Department of Communication, UNC and Victoria Szabo, Department of Art, Art History & Visual Studies, Duke University
1:05 – 2:00:
Panel 1
Discussion: Critical Game Studies and Game Design at UNC and Duke
• Courtney Rivard, UNC English Dept, Teaching Associate Professor / Director of Digital Literacy and Communications Lab
• Shai Ginsburg, Professor of Asian and Middle Eastern Studies, Duke University and Director, Duke Games and Culture Lab
• Katrina Marks, UNC Department of Communication, My Whole Life I’ve Been on the Run”: Fugitivity as a Postracial Trope in Red Dead Redemption 2
2:15 – 3:00
Panel 2:
• Stephanie Kinzinger, UNC English Department, Radical Video Game Design: Experiments in Recodifying Lovecraft’s Mythos into Anti-Racist Worldbuilding
• Doug Stark, UNC English Department, Aesthetic Exercise Machines: Video Game Training in Harun Farocki’s Serious Games and Parallel
3:15 – 4:00
Panel 3:
• Josh Youakim, UNC Department of Communication, The Game Boy of Theseus: Modding in the Material Turn
• Kelsey Brod, Computational Media, Arts & Cultures PhD Program, Duke University, Artist’s Talk: Using Game Engines to Re-present Spacetime
4:00-5:00
Game showcase