Lit 80, Fall 2013

Tag: William Gibson

The Difference Engine-A Novel Response

In the early 1900’s, complex electric circuits came into being and boomed with the help of inventions such as the Edison’s tinfoil dictation machine, light bulb, and Bell’s telephone. Half a century later, the late twentieth century ushered a new information era with the inventions of the computer, internet and advances  in telecommunication and digital data transfer systems. Although it is irrefutably clear about the technological significance and the rich potential legacy the first emerging computer has left mankind, what would happen if a more primitive computer had been invented in the 1800’s, more than a century earlier? Would it change the information age as we see it now?

In their novel The Difference Engine , William Gibson and Bruce Sterling attempt to introduce us to exactly that kind of alternate history, specifically, a Great Britain in its Victorian age where Babbage actually manages to successfully invent the difference engine (computer). Gibson and Sterling, in the book’s settings, not only draw parallels to current technology and real people, such as surveillance systems, credit cards, Charles Darwin and “clackers” (hackers), but also delve into the imaginary aspects to give us a newer glimpse of other “more weird” inventions, such as the use of “punch cards” to program computing engines.

It is interesting to note that Gibson included many symbols and references that occur both in The Difference Engine and in Neuromancer , another novel where he defines the cyberpunk/cyberspace genre. Both books depict a society in which masses of people completely support and rely on fast emerging technology to live their daily lives. For example, in Neuromancer, almost all people can and do transfer between the real physical world and a digital cyberspace, whereas most people support a dominating Industrial Radical Party for rapid technology boom in The Difference Engine. There are, however, clear differences between these two as well. Neuromancer provides us with two domains, the real and the digital, which are bases on the 1980’s (when Gibson wrote his novel), whereas as The Difference Engine focuses more into historical aspects and educational guesses of an alternate piece of history that had not happened in real time.

Another aspect Gibson and Sterling delineate in The Difference Engine is that rapidly emerging new technologies causes intense industrial competition between countries. Those countries that cannot keep up with the fast pace of the information era will be eventually made obsolete. The novel implies this fact by exploiting on Japan’s rapid industrial rise in the twentieth century in real history. In the books settings, Britain aids Japan, who is desperate to boom to the point of even doing anything in return for the British, to become a leading nation in information technology and computer engines.

The Difference Engine, in a nutshell, gives us a comprehensive view into alternate history of early digital technological boom and its potential widespread effects on the industry and the society.

 

Sources:

Gibson, William, Bruce Sterling, The Difference Engine.

The Difference Engine Novel Response

The computer is arguably the most indispensable cultural artifact of our generation. They are essential to our world’s infrastructure – it is the primary method of communication, information transference, transaction, and so much more. We have developed a subconscious reliance on technology to function as a society. Gibson and Sterling’s The Difference Engine entertains a very profound and intriguing related concept in the most thorough way possible – what would our lives be like if the computer (namely, the Babbage’s Difference Engine) was invented almost 200 years before they were actually invented? Gibson and Sterling’s attempt to delve into this hypothetical situation is admirably ambitious and impressively complex. They depict a “speculative past” that loosely parallels our actual past, making assumptions about the supposed trajectory that technological inventions may have taken, as well as societal development that might have occurred following Charles Babbage’s successful creation of the computer. The setting of the novel takes place in 1800’s Victorian London onwards, and features important figures or organizations in London’s history (or fictional analogues) such as The Duke of Wellington, Lord Byron, the Luddites, the Labour Party, etc.

The value of reading this novel is not necessarily derived from its plot – it is instead the distinct structure and rich narration that make it stand out. The novel is divided into five separate iterations of a story, with the fifth iteration being written by the “Modus.” Essentially, iterations are revealed to represent computer-generated alterations of a similar story, which raises some interesting questions about the recording of history and the seemingly infinite variable possibilities of computers. The authors also took on the formidable task of creating a logical environment of an imaginary past. This includes creating systems of politics, economy, communication, and even fashion – they had to communicate an entire, immersive society different than our actual society merely through the art of storytelling. The technological innovations of the imaginary society have many notable counterparts in our real world, which makes the story a unique experience – it serves as a form of social commentary on our present society. Specifically, the balances of power and relationships in the novel based on the hypothetical invention of the computer may perhaps demonstrate how people use technology and information to obtain and consolidate power and develop relationships in our real world. While this novel’s plot might have come across as seemingly disjointed or incoherent, it is a very intricate display of society that neatly explores an alternate past, comments on our real-life present, and suggests an alternate future.

The Difference Engine–Technology of the Future in the Past

We live in a world where technology is an integral part of our lives—but how would our world be different if technology had developed at a different time? Better yet, how would the past be different if the technology that we use almost subconsciously on a daily basis had been available? In their novel The Difference Engine William Gibson and Bruce Sterling explore what the late 1800s would have been like if Charles Babbage had been successful in building a mechanical computer. Throughout the novel, the authors implement prototypes for technologies that are common in our world today—such as credit cards, social security numbers, calculators, and projectors. Some of the emerging technologies are even more advanced than what we have today, such as the ability to trace someone’s personal history simply by obtaining their “number”.

The entire novel in itself can be viewed as a prototype for the world Gibson created in his other novel Neuromancer. Both plots, when simplified, are elaborate heists to obtain a key to information—whether that key is a box of plastic cards or hacking into a computer system. Similarly, both novels contain depth in their settings. Neuromancer’s is more obvious, as the characters alternate between reality and cyberspace, and furthermore different layers of consciousness within cyberspace. In The Difference Engine, while the characters remain in reality, there are different dimensions established between social classes and the world’s they inhabit. In the cases of both novels, these different dimensions become intertwined through the characters’ interactions. The comparison between the two is interesting, as it demonstrates how technology—regardless of its level of progression—has a timeless impact on how its usage affects our interactions with our environment and others.

Which brings us back to the question of what our world would be like today if the Babbage Engine had succeeded—would we be far off from the world presented in Neuromancer?

Information is Power

Jaron Lanier’s Who Owns the Future? highlights how the information age we live in is going to affect who is in charge of our future. He hypothesizes multiple scenarios that suggest the government or the siren servers could fill this role . William Gibson and Bruce Sterling’s The Difference Engine allows readers to see a potential world in which the information aged occurred earlier and as such has resulted in a change of society. In their suggested society, information is a dominant power that is greater “than land or money, more than birth” (Gibson and Sterling 1991). The people within society that possess sums of information have formed guilds based solely around knowledge. Although there were societies, like the X-Society, based on the principle of advancing knowledge in the true timeline, very few had any sway with politics or society. In this hypothetical society, they not only influence it, but are in charge of it. Lords are no longer gentleman of high birth, but rather are men whose information resulted in industrial change. These men have “the very globe at their feet” and impact the decisions made by even Queen Victoria (22).

In Lanier’s novel he suggests that the Golden Rule and people’s inherent desire to live in a society without theft will result in a similar etiquette for electronic information . Unfortunately, it appears as if he is too opportunistic because in the world Gibson and Sterling create, someone’s information is just as useful if not more useful than the person from which it came. As some people rise in society others have become obsolete. When Mick is betrayed by Houston he explains to Sybil that Houston has no need for Mick’s services “so long as he’s got my information” (57). Later, Wakefield is frightened at the prospect of his information being erased because he knows once his information is gone so too does he. Though some of society immensely benefit from the information, many more suffer as a result.

 

Gibson, William, and Bruce Sterling. The Difference Engine. New York: Bantam, 1991.

Neuromancer: Novel Response

Aside from its bizarrely accurate foresight, Neuromancer is an interesting novel because of the questions and ideas that it brings up regarding the relationship between humans and technology. In a mere set of decades, our society has transformed from a largely disconnected, isolated set of communities to a thoroughly interconnected digital network; in some way or the other, we are constantly transmitting or receiving data in our daily lives. Whether it is the infrastructures of our cities (traffic, navigation, consumerism, etc.) or keeping ourselves updated on our array of electronic devices, urbanized areas are almost completely dependent on technology. Additionally, the technology we are using is tending towards a more profound integration into our biological systems; new inventions are changing the way we perceive information from our environments. The implementation of QR codes, “Google Glasses,” and other marvels that augment reality are steps toward the complete unification of man and machine.

This is an idea that Neuromancer focuses on for the majority of the novel. Where exactly is the delineation between human and technology?  As we become more dependent on our devices to orient ourselves in our changing environments, will we lose the characteristics that we currently consider makes us “human?” The characters in Gibson’s novel all feature some sort of technological miracle; they have been able to cure their drug addictions, develop veritable superpowers (fingernails, cybernetic implants), and even achieve immortality. Additionally, Gibson introduces characters who are able to willfully suspend their consciousness or jack into an alternate form of reality, “the matrix.” Such examples represent the extremes of technological integration – it is understandable that Gibson chooses to represent the characters’ reliance on technology similar to drug dependence.

The reader may find it very difficult to classify certain characters as human or technology. Most notably, Dixie Flatline – who is deceased but has his mind and consciousness stored onto a ROM – is able to interact with Case and Molly and the other characters of the novel. Would we consider him a human? Though he is not the physical manifestation of McCoy Pauley, he is still able to access his mind. Perhaps he is not human because he cannot create or learn new thoughts. This distinction could be a vital part of the definition of a human being. Additionally, characters that have serious prosthetics (Molly, for example) cause readers to wonder how much technological additions/replacements would be necessary to cross the threshold of man to machine. When does a character like Molly cease being human and become a super intelligent bio-computer?

We probably will not have such drastic technological advances as presented in Gibson’s novel in the foreseeable future. However, these examples illustrate important phenomena that are occurring in our present lives: we are co-evolving with the technology that we produce at an alarmingly fast rate, which has both useful benefits (such as increased perception and function) and dangerous risks of total dependence on technology and a lack of a separate, human identity.

Neuromancer-Novel Response

Computers and digital media as we see them nowadays were uncommon during the early 1980s. Many people struggled at concepts such as the personal computer (PC), the internet, networking etc. Thus it was not odd at all that William Gibson’s science fiction novel “Neuromancer” was met with huge fanfare and gave people the opportunity to glimpse into the world of digital technology they have never experienced before.

When Neuromancer first came out, it was undeniably the avant-garde in the digital science fiction genre. Although novelists before Gibson’s time were talking about similar thoughts in their writings, their ideas were bound by factors such as politics and economic depressions. For instance, although the book “1984”, written in 1932, does talk about possible technological advances in its future, its general atmosphere is majorly shrouded in political oppression and people’s fear of democratic socialism. Neuromancer is a true science fiction novel in that readers can genuinely appreciate the high-tech world and all of its consequences (if not aftermaths) without being limited by the social and political context as is in the real world.

Furthermore, the book also introduced brand new terminology that we now seem to be especially familiar with. One of Gibson’s breakthroughs with Neuromancer was the introduction of the word “cyberspace”. In fact, the word would have a long-lasting impact on the entertainment industry around the globe even decades after it was introduced. Movies series such as “The Matrix”, “The Terminator” etc. not only heavily relied on “cyberspace” as a world surrounded by artificial intelligence (AI), but also extended the boundaries of the word into virtual reality etc.

The cyberpunk genre seeks to combine “high tech and low life” [1], a phenomenon which was prevalent in the 1980s. Neuromancer itself, with a lucid story, provokes questions that people eventually had to answer as more and more technological advancements at that time period came into being. Will people eventually misuse the advancements of science? (i.e. Case, despite having implanted organs that stop him from metabolizing drugs, uses new organs to get back into his drug life.) Will people get punished in unusual ways in the future? (Case gets his CNS damaged after stealing from his employer.) Do AI’s ultimately become much smarter than mankind? (The superconsciousness as a result of the merge between WIntermute and Neuromancer.) Can AI’s possibly overpower people? (Wintermute kills Armitage/Corto.) Though it seems that the book is answering yes to all these questions, the author’s main intention is to lead the reader into reflecting how life in the 1980s can coexist with emerging new technologies, and how this coexistence can develop in a positive way.

In a nutshell, Neuromancer was a stunning novel, “an archetypal cyberpunk work” [2] that not only includes an entertaining plot, but also reflects upon its time of new technological inventions.

Sources

[1] Anonymous. (2009). What is cyberpunk? Cyberpunked: Journal of Science, Technology, & Society. Retrieved from http:\\www.cyberpunked.org/cyberpunk

[2] Seed, David (2005). Publishing. Blackwell. p. 220.

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