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Augmenting Realities: Technoscience, Digital Art, & Electronic Literature.
This course will interrogate how media technologies and our various layers of ‘reality’ converge to alter (or augment) our conceptions of the body and the brain, of time and space, of art and literature, of data and information, of memory and storage, of cities and networks, of medicine and prostheses, of the digital and (digital) culture. In considering issues of ethics and emergence, we will forecast future civilizations and explore possible ways of archiving our past and present digital expression.
Course texts will include William Gibson’s cyberpunk novel Neuromancer, Rick Moss’s AR gaming novel Ebocloud, Gibson & Sterling’s The Difference Engine, Ba & Moon’s graphic novel Daytripper, Ken Wark’s Gamer Theory, selected digital videogames and multimodal e-lit works. We will investigate these alongside various digital art pieces and AR data devices to question how they reflect and simultaneously influence our cybercultural hybridity.