Author Archives: Victoria Szabo

Augmented Reality Workshop 4/16

An Introduction to Augmented Reality and the Layar Reality Browser

April 16, 9:00-5:00, UNC IAH (Hyde Hall)

Augmented reality, or the augmentation of our physical environment with additional sensory input, hasbeen part of our lives for a long time. However, with the recent introduction of mobile devices such as the iPhone or Android-based smartphones and software products such as the Layar Reality Browser, augmented reality has created exciting new possibilities not just for marketing purposes, but also for teaching and research.

This workshop will provide an introduction to the concept of augmented reality and then help familiarize participants with the Layar Reality Browser. Participants will create a small project in Layar and discuss the applicability of augmented reality to their own work.

When you register, please indicatewhether you have a device capable of running the Layar Reality Browser and if you can bring the device to the workshop. This currently includes the iPhone 3GS, iPhone 4, smartphones running the Android operating system and selected Nokia phones. Please install the Layar Reality Browser before the workshop. You can download it from the iPhone App Store, the Android Market or Nokia’s Ovi Store.The workshop is taught by Markus Wust form North Carolina State Libraries.This is a free workshop. Please register at http://augmented.eventbrite.com.Questions: rudinsky@unc.edu

Whispering Machines Workshop 4/12 and 4/19

THE WORKSHOP IS FULL

TIME AND LOCATION
Time: Tuesday April 12 and April 19 – 11am -> 2pm
Location: East Duke Building, Room 108

INSTRUCTOR
Olivier Perriquet

DESCRIPTION
The workshop is an introduction to Arduino and DIY electronics. Arduino is an
open-source electronics prototyping environment widely used in the art
community to design interactive objects or systems sensitive and responsive to
the analog world. Since a few years, building electronic interactive systems
has become quite accessible and requieres only reduced technical skills: the
aim of the workshop is mainly to « demystify » these technologies and to learn
the basics in a lively atmosphere. Each participant will build a simple
machine that sends and receives signals. All the machines will eventually
interact in a single communicative system, inspired from Chinese Whispers.
Errors typically accumulate through retelling, noise in the transmission
channels, miss-communication and the probable oddness of the machines may add
to the experience and set the ground for exploring some key concepts of
cybernetics, such as feedback mechanisms and order from noise.

BOOKS & ONLINE RESSOURCES
official arduino website (including many resources, references and tutorials)
http://www.arduino.cc
technical programming ref. + basics in electronics (free download)
http://www.lulu.com/product/file-download/arduino-programming-notebook/3524028

REQUIEREMENTS
A laptop running OS X, Windows, or Linux with a USB port

PREREQUISITES
A basic knowledge of programming and/or electronics is helpful but not
necessary.
_________________________________________________________________

Oivier Perriquet
Visiting artist – Department of Visual Studies
Smith Warehouse, Bay 11, Rm 240
Duke University – Durham, NC – USA
+1-919-308-6496 – http://cesium-133.net

Sponsored by Information Science + Information Studies and the Visual Studies Initiative

Fall 2011 GreaterThanGames Launch!

The GreaterThanGames Lab will launch in Fall 2011.

Come visit the Franklin Humanities Institute Lab Open House on Monday, March 28 at 5:15-6:45PM in Smith Warehouse, Bay 4, Room C105 for more information on this and the other Labs. You can learn about courses and projects, meet the faculty, and find out about the many ways you can get involved! Contact ves4 at duke.edu.

2011-12 Courses and Opportunities

Courses and other academic opportunities offered in association with our Lab include:

Digital Storytelling (Hayles)
ISIS 151S.01/LIT 170.01/VMS 151S.01/ENGLISH 173S.05
MW 11:40a-12:55p

Mobile Application Development (Lucic and Duvall)
COMPSCI 196.01
WF 4:25-5:40p

How They Got Game: From Pong to Alternate Reality (Lenoir)
ISIS 210S.01/VS 210S.01
W 2:50-5:20PM
GreaterThanGames Lab

Digital Places and Spaces: Exploring the Metaverse (Szabo)
ISIS 260S.01/VMS 262S.01
TU 1:30-3:55PM
GreaterThanGames Lab

Virtual Form and Space (Salvatella de Prada)
ARTSVIS 108/VMS 192L.001/AMI 137.001:
TU 11:40a-2:10p
Smith 228

Constructing Immersive Virtual Worlds (Lombardi and McCahill)
ISIS 170S/COMSCI 122S.01/VMSS 120CS:
TTH 6:15-9:15p

Individual and Group Independent Study Options (numbers TBA):

  • ARG Research Group – ARG game testing and reviews
  • 3D Modeling for Virtual Worlds and Games
  • Critical Game Studies Reading Group
  • Digital Historical Reconstruction projects in collaboration with the WIRED Lab

Related Ongoing Project Participation:

  • Digital Durham 2.0
  • Virtual Tent City Project (with Haiti Lab and BorderWorks Lab)
  • Virtual Duke
  • CHAT Festival 2012: Collaborations – Humanities, Arts and Technology>Hybridity (Feb 6-9, 2012)

Job Opportunities:

  • Grad Student Lab Coordinator (RA)
  • Grad Mentors for Independent Study Groups (TA/RA)
  • Undergrad Media and Technology Consultants (Work-Study)