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Customizable Crying and Connection: Personalization and its Effect on Player Emotion and Empathy

Moses Research Poster

This project also has a narrative component to it.

Devinne Moses
Devinne Moses completed a 13-week independent project focused on research and creative fiction. He self-designed a social psychology study on emotion and customization in media while developing an online interactive fiction titled MOSAIC. 

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2 thoughts on “Customizable Crying and Connection: Personalization and its Effect on Player Emotion and Empathy”

  1. This is super interesting! The project seems really fleshed-out and well developed, as well as being on a topic that could use more research from various perspectives. I find the centering of it on interactive fiction to be particularly novel, and a unique way of approaching this question. Are you planning on continuing this project?

  2. Your project is so cool! I really want to commend your efforts from designing the novel to carrying out the surveys throughout those 13 weeks (you are amazing!). I’m definitely curious about how you think the built-in algorithms of MOSAIC also influence a user’s perception. Was that something you could control and minimize bias with? I’m thinking about how users were given the option to customize the protagonist, and perhaps if the default settings could have some implications as well? For instance, games tend to default to White characters, and I wonder how users may have felt viewing that. Again, wonderful project, and looking forward to seeing this area of research being continued!

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