This project also has a research component to it.
Devinne Moses completed a 13-week independent project focused on research and creative fiction. He self-designed a social psychology study on emotion and customization in media while developing an online interactive fiction titled MOSAIC.
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Super impressive how much work was behind such a unique and fascinating mode of story-telling. As we use electronics more and find ourselves engulfed in virtual media, it only makes sense that the way we read and consume stories also evolves- and this project shows just how exciting this evolution can be. I’m curious what attending the Game Developer’s Conference did for your writing, were there any tips or tricks you hope to include in your work in the future? Looking forward to seeing how this project grows!
You know what? I’m taking a FOCUS class this semester called Performing Science, in which all I do is tell and write stories. With some qualities like what you gained in doing this project, there’d be no way I’d find it difficult to ever write a story or comic. Well done with MOSAIC!!!
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