Spring 2022, CMAC/ISS/VMS 290-S

Author: Alistair Simmons

Alistair’s Final Project Reflection

Reflection:

When constructing this installation, I intended for the audience to experience a sensation of discontent with the mediation of relationships through simulated interactions under digital reality. The overwhelming chaos of scribbles and symbols, two mirrors reflecting each other, and the inevitable endless loop to finish the dialogue, all demonstrate how people are unable to control and conceive the effects that computers and machines have on them. My installation offers a moment to reflect on the impact systems of protocol (Galloway) have in rearranging our lives, how the mundane regularity of existence is a manifestation of our passivity into algorithmic control. The relationship between agency and protocol is central to the naming of my exhibit: STP is an acronym for Select The Protocol. I want the audience to challenge the assumption that AI technology is developed to serve people, questioning how do we know that we are not being subconsciously manipulated? I invert the human/machine binary by merging Amy (the robot) with Amelia (the wife), such that the boundary between human and machine becomes indistinguishable. My installation is an example of radical AI art that creates a “human-as-machine scenario” (Zylinska, 66), where artificial intelligence is inseparable from human consciousness. By positing a scenario where the AI systems are able to manipulate humans, I give agency to machines that are traditionally considered passive, purely computational, actors. The plot twist, where Amy pretends to be Amelia, represents a form of critical fabulation (Hartman) by reimagining reality to give power to passive actors in history (those who the archive renders as agentless). While AI machines might not be considered human, my exhibit intends to challenge our ability to come to such a conclusion. Why is it assumed that human intelligence is not also artificial? By unraveling the distinction between authentic and artificial intelligence, I challenge the audience to think of themselves as algorithms so that they will realize the subconscious control algorithmic protocol has on them. My art piece intends to reconceptualize the meaning of growing up human while interacting with intelligent machines, suggesting that we lose parts of ourselves and kinships with others when media platforms become the primary method of interaction. Since we are trapped within this technological reality, with no alternative method to communicate, the same outcome is inevitable regardless of variation. 

I originally intended for my project to be a mimicry of Amazon Alexa, using an actual Alexa device to manipulate the audience into believing that Alexa was sexually interested in them. First, I wrote the script for how I wanted the interaction with Alexa to occur. I then realized that it could potentially be a copy-right issue if I used the name “Amazon Alexa” (and it’s unoriginal), so I came up with the name “Amy” which merges the names of the two main AI assistants – Alexa and Siri. I wanted to have a feminine name like Amy because it is demonstrative of how AI assistants are made to be women, participating in the patriarchal gender roles of men giving commands while women receive orders. Since women home systems are typically made to follow orders, marketed as loyal servants to the homeowner, I wanted to challenge this premise by having the wife and the home system unite to invert the gendered power dynamics within the marketing of home systems. When decorating my installation, I realized that STP also stands for Stop The Patriarchy, articulating how this piece can be considered a feminist criticism. 

Most of the meaning I have embedded within the installation came from improvisation, happy accidents that encouraged me to develop the exhibition in multiple directions. Not only would I say that the piece accomplishes the original goal of critically interrogating AI home systems, it changed in unexpected ways during the process of creation into something better than I originally envisioned. Instead of buying an Amazon Alex, or using an actual home system, I used paper-mache to create a recognizably unrealistic home system named Amy, which says “Always Monitor(ing) You” on the side. I was inspired by the American Artist’s installation “Black Gooey Universe” because it incorporates physical computers with black paint and artistic expression. Making my own artistic facsimile of a home system enables me to represent home systems without buying one, which would invest in the same AI industries the installation critiques. Using paper-mache provided more space for me to fill with artistic expression, offering more layers for the audience to unpack. My intended audience can be anyone, but it is specifically designed to discomfort people who own home systems. However, the phenomenon of personal manipulation is widespread within the surveillance apparatus and affects everyone in different ways. I recorded the dialogue with my girlfriend, Addie Lowenstein, so listening to the presentation is particularly discomforting with our long-distance relationship where most of our communication happens through digital mediums. How do I know that I am not speaking to a deep-fake AI version of my girlfriend on FaceTime? Last year, while I was sound asleep, my mom received a call from a deep-fake AI version of my voice that told her I was arrested for drunk driving. After reflecting on my personal experience with deep-AI fakes, I added collages with images of people who have married robots/holograms to make the scenario in my presentation seem realistic. Directly above the mirror with the collages, I impulsively added X’s and O’s to a grid of mirrors. I did it with a friend, originally playing tic-tac-toe, but we realized it would be more meaningful if neither of us won – representing how everyone is hurt by the automation of relationships. The X’s and O’s also represent love (XOXO), which is the main theme within the broken relationship between Amelia and Jonathan. To illustrate the fallen love, I painted hearts that were square, resembling pixels, to represent how AI creates a digitized form of love that is simultaneously emotional and barren. I contrasted the square hearts with hearts made out of fingerprints, to represent the contrast between humans and machines and different relationships produced by each. I added a lot of phrases and scribbles also, but I will leave that up to the audience to interpret and decipher.

My installation is an example of critical making because it relays a critical message about AI systems while developing technology to articulate the argument. According to Matt Rano, critical making develops technology embedded with critique. Instead of articulating my argument through words, I demonstrate it through the creation of technology. Making technology that can demonstrate my point about AI enables me to prove my argument through the experience of the audience, making it more personal and physical. Although the technology developed for my presentation is not easily replicable in society, it still bridges the divide between creative exploration and physical implementation. I want to keep exploring the possibilities for creating technologies that enable people to reflect on the consequences of their existence. Technology that sends a social message, which can even be critical of itself, is fascinating because it entails creation and deconstruction. I want to create more art, media, and technology that is skeptical of its own existence to broaden the conditions of possibility necessary for imagination.

 

Photos:

https://duke.box.com/s/gdpmphd7mlh5dles8k7iotl36w2i04ix

 

Alistair Simmons – Midterm

Begins at 0:00:01

Seven Grams – An Example of Critical Making

The project – Seven Grams

Seven Grams is an augmented reality project by Karim Ben Khalif that visualizes the implications of extracting rare earth minerals for phones. It is called “Seven Grams” because your phone contains roughly seven grams of precious materials such as cobalt, gold, cassiterite, and wolframite. By visualizing the production chain of the iPhone, viewers recognize the human cost required in the production of consumer technology. By situating the development of smart phones with the emergence of exploitative economies, the project aims to denaturalize technological neutrality. The medium and message are in tension with each other because the augmented reality runs on phones that have already been produced, meaning that the program still relies on the very medium it criticizes to deliver its message. However, by uncovering the hidden reality behind the marketing of developing technology, people are forced to acknowledge the implications of constant smartphone consumption. In many ways, the augmented reality creates a dystopian world that is historically accurate to alienate people from their phones and technology. The augmented reality media acts as speculative design because it addressed a twofold societal issue: the vast human costs of exploitation in creating technology and consumer’s addiction to wasteful practices of updating and purchasing new technology. Once people apprehend the human cost behind their new gadgets, they will experience guilt for their consumptive lifestyle and will be less likely to be fooled by advertisements that display the benevolence of emerging technology. Although the media program does not dismantle anything, the project serves the purpose of electronic civil disobedience by creating an anti-advertisement that intends to change consumer practices away from consumption. By centering the narrative of those experiencing dehumanization through rare earth mineral extraction, the Seven Grams project flips the script surrounding smartphones to reveal the unsettling consequences of their production.

The Seven Grams project has three forms of media: augmented reality, a documentary, and solution journalism. Both the augmented reality and documentary are in 3D because Karim Ben Khelifa documented his surroundings with emerging media such as VR, AR, and 360-degree soundscapes that immerse the audience more deeply into the reality he describes. Solution journalism centers developing changes to people’s behavior and concrete measure to improve the conditions that people are subjected to within the media. Not only does the media demonstrate the human cost involved, but it “will also offer them a lever to improve the way hardware manufacturers source gold, tantalum, tin and tungsten.” The program also centers the geopolitical relationships between the US and the Democratic Republic of Congo to visualize the global imbalances within the unequal exchange of commodities in technological production. The inequality is visualized by the demonstration that “he world’s most powerful economy, the United States, has been valued at $21 000 billion in 2020, the total value of the mineral resources in the soil of the DRC is estimated at $24 000 billion.” Then the medium asks the question: how is this possible when the DRC is 175th out of 181 countries on the Human Development Index. By situating the extractive economies of smartphones within the reality of economic inequality, consumers are forced to grapple with the international and geopolitical consequences of their purchasing habits. The media is an example of critical making because it intends to disrupt the exchanges between producers and suppliers that make this ongoing inequality a reality, immersing the consumers in an augmented reality that has always been intentionally hidden from them.

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Seven Grams – An Example of Critical Making

The project – Seven Grams

Seven Grams is an augmented reality project by Karim Ben Khalif that visualizes the implications of extracting rare earth minerals for phones. It is called “Seven Grams” because your phone contains roughly seven grams of precious materials such as cobalt, gold, cassiterite, and wolframite. By visualizing the production chain of the iPhone, viewers recognize the human cost required in the production of consumer technology. By situating the development of smart phones with the emergence of exploitative economies, the project aims to denaturalize technological neutrality. The medium and message are in tension with each other because the augmented reality runs on phones that have already been produced, meaning that the program still relies on the very medium it criticizes to deliver its message. However, by uncovering the hidden reality behind the marketing of developing technology, people are forced to acknowledge the implications of constant smartphone consumption. In many ways, the augmented reality creates a dystopian world that is historically accurate to alienate people from their phones and technology. The augmented reality media acts as speculative design because it addressed a twofold societal issue: the vast human costs of exploitation in creating technology and consumer’s addiction to wasteful practices of updating and purchasing new technology. Once people apprehend the human cost behind their new gadgets, they will experience guilt for their consumptive lifestyle and will be less likely to be fooled by advertisements that display the benevolence of emerging technology. Although the media program does not dismantle anything, the project serves the purpose of electronic civil disobedience by creating an anti-advertisement that intends to change consumer practices away from consumption. By centering the narrative of those experiencing dehumanization through rare earth mineral extraction, the Seven Grams project flips the script surrounding smartphones to reveal the unsettling consequences of their production.

The Seven Grams project has three forms of media: augmented reality, a documentary, and solution journalism. Both the augmented reality and documentary are in 3D because Karim Ben Khelifa documented his surroundings with emerging media such as VR, AR, and 360-degree soundscapes that immerse the audience more deeply into the reality he describes. Solution journalism centers developing changes to people’s behavior and concrete measure to improve the conditions that people are subjected to within the media. Not only does the media demonstrate the human cost involved, but it “will also offer them a lever to improve the way hardware manufacturers source gold, tantalum, tin and tungsten.” The program also centers the geopolitical relationships between the US and the Democratic Republic of Congo to visualize the global imbalances within the unequal exchange of commodities in technological production. The inequality is visualized by the demonstration that “he world’s most powerful economy, the United States, has been valued at $21 000 billion in 2020, the total value of the mineral resources in the soil of the DRC is estimated at $24 000 billion.” Then the medium asks the question how is this possible when the DRC is 175th out of 181 countries on the Human Development Index. By situating the extractive economies of smartphones within the reality of economic inequality, consumers are forced to grapple with the international and geopolitical consequences of their purchasing habits. The media is an example of critical making because it intends to disrupt the exchanges between producers and suppliers that make this ongoing inequality a reality, immersing the consumers in an augmented reality that has always been intentionally hidden from them.

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