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ED Discussion

For asynchronous help with minimal direct interaction, post your questions on our Ed Discussion forum.

For ED guidelines, see here.


Consulting Hours:

We’re here to collaborate and mentor you on your game design journey. We’ll act as mentors and testers, helping refine your ideas or discussing how to approach them without debugging support.

What We Can Help With:

  • High-Level Problem Solving –  Brainstorming strategies or understanding concepts like:
    • “How can I approach designing a gravity reversal mechanic?”
    • “I don’t understand collision detection.”
  • Game Design Feedback – Discussing your ideas and providing feedback on:
    • “Is my game idea too ambitious?”
    • “How can I make this level more challenging?”
  • Learning Environment Setup:
    • If you’re having trouble setting up your tools or development environment, we’re happy to help you get started so you can focus on creating your game.

What We Won’t Do:

  • Debug or help you write your code.

Quest Guides (TAs):

  • UTA Jerry Zou (In-Person Only)

    • Mondays: 9–10 PM (1 hr)

    • Wednesdays: 8–9 PM (1 hr)

    • Location: Gray 228

  • GTA Yiming Feng (Online Only)

Guild Leader (Instructor):

  • Mondays: 4–5 PM (Online Only): See ED post for zoom link

  • Tuesdays: 4–5 PM (Online Only): See ED post for zoom link

  • Fridays: 2–3 PM (In-Person Only): LSRC D103

  • Note: The Guild Leader’s consulting hours aren’t limited to just homework questions. It’s also an opportunity to seek career advice, explore internship opportunities, discuss computer science topics, get course guidance, and more. It is not just a space to receive help with the class but also for broader academic and professional conversations.

Make an Appointment With the Guild Leader (Instructor)

Fill out this form to request a meeting with Yesenia Velasco to discuss any concerns you may have with the course or your progress. This is not meant to help with class activities, but rather to reserve a time to discuss a personal concern you may have, big or small.