I wrote an essay for Parameters: Knowledge Under Digital Conditions, which is published by the Social Science Research Council, on the topic of “Knowledge in 3D: How 3D data visualization is reshaping our world” – it was fun to think about how to distill some general thoughts for this context.
Psychasthenia Studio and the Gamification of Contemporary Culture
Yay! My essay about gamification and my longstanding collaboration with Joyce Rudinsky in Psychasthenia Studio is now online! Take a look in Media and Communication!
Augmentality with the Incoming MA and PhD Students
On Wednesday, August 30, 2017, we visited Durham’s new Augmentality Labs arcade as a welcome/welcome back event for our graduate students in the MA in Digital Art History/Computational Media and the PhD in Computational Media, Arts & Cultures. After a trip to Bull City Burgers, we tried a number of…
Video Game Art Reader and Gallery
I’m pleased to have joined the Video Game Art Reader Editorial Board last Fall, and to have been a backer for the recent Kickstarter to support the new Video Game Art Gallery in Chicago. The two initiatives are helping to further the collective conversation around videogames as art, something I have…
Procedural Art: Game Platforms for Creative Expression at CAA 2016
More fun at College Art Association! I’m co-chairing a session with my collaborator Joyce Rudinsky on “Procedural Art: Game Platforms for Creative Expression” at CAA in a few weeks. This session is part of the New Media Caucus offerings at the conference: http://conference.collegeart.org/programs/procedural-art-game-platforms-for-creative-expression/ PROCEDURAL ART: GAME PLATFORMS FOR CREATIVE EXPRESSION…
Psychasthenia 2
The collaborative computer-games driven art project, Psychasthenia 2, will be presented as an installation at the New Media Currents 2013 exhibition in Sante Fe, NM from June 14 – 30, 2013. We have set up a little “treatment room” for our clients to enter when they interact with the project.…
Innerspace Adventure
My collaborator Joyce Rudinsky and I put together an augmented reality experience for the College Art Association conference in NYC, which took place in February 2013. This project is set in the New York Hilton, and mimics a text adventure in its simple branching structure. It is activated from a…