Today I will be teaching you how to use components in Sketch-Up. Components are powerful tools which allow you to truly take advantage of Sketch-Up and get to the next level of creating 3d Models.
I will be making a temple of sorts for today’s tutorial, and to start I have drawn the base platform. I have made this a component because components work really well together, especially with solids that have overlapping faces. By doing this we can have combined solids on different layers without them interacting and messing up your model. Don’t worry about how I made this a component yet. We’ll get to it.
I will start drawing on of our columns for the temple. To start I drew a square and extruded it with the push pull tool, and I inset the center making a simple square column.
Alright now that this is done we will make it a component. First you select all of the elements you wish to make up your component.
There are a few ways of making an object a component. First is through the task bar up top under the edit menu. Another method is to right click and select Make Component on the menu as you can see below.
Or the simplest way using shortcuts just press the G key while all is selected. Once you make this Collection of objects a component a window will pop-up. Here you can edit the name of the component, the description, and a few other aspects of components beyond the scope of this tutorial.
Once you Create this component the object will change slightly and you will see a blue bounding box surround the object.
Your object is now a component. With this you can move this object, manipulate it, scale it copy it, etc. without having to select each individual line and face. However there is a lot more you can do. New I will copy the newly made component and make a simple row of columns with five columns.
You can copy with Ctrl C and Crtl V or you can pull the component from your component library. To get to that library you go through the Window Menu and select components.
This window will pop-up. From this window you can access a few things including the 3d warehouse which houses many premade components which can be quite helpful but for now we will just focus on the ones made in this model. To get to those you simply click on the home icon and select In Model.
Once you select it you will see all the components you have made for this model.
As you can see I have the column component along with the baseplate I created. The third object is a premade component that comes with the initial template so just ignore it.
Now we will go into the versatility of Components. Once the component has been made we can edit it. Again there are many ways to start editing. You can right click on the component and select Edit Component from the Menu or you can just double click on the object.
From this you can see everything but the component you have selected has been greyed out. And everything but all the copies of that component has disappeared
Once you start editing on this component. Any change you make will also be made on all other copied components. It does not matter which component you have selected. Editing on anyone will affect all others.
I have now added a little detail to this Column. How ever you can see that the one column that I have copied to the other side has the indent facing inward and I want it to match the other side and have it face the other way.
You could simply just rotate it but it would require some extra work to do it smoothly. And say I had a detail like a small circle on one side.
If I simply rotate the element the circle is facing the wrong way, And its placement needs some work.
However if we flip the axes under the right click menu we can mirror the Component and keep the detail on the side we want and just flip it in the xz plane by selecting flip green(y).
And there you have it in two clicks I have mirrored the column to the orientation I want now I can copy this row add some detail and a roof and we have a simple temple.